Sony’s E3 press conference is now almost 24 hours away and the community is still very much buzzing about the upcoming release of Gran Turismo 5 for the Playstation 3.
With the E3 still in full swing, more and more details on the upcoming title are revealed, providing us with a mix of good and bad news. Eurogamer has published a very interesting hands-on article that contains clarification on several issues.
First of all, the mystery about what separates the premium from the non-premium cars is finally here. Over 800 cars in GT5 will be non-premium cars that have been brought over from GT4, these cars will not have interior! It’s not all bad though as the non-premium cars apparently look splendid too, the muscle cars in this preview batch are said to be non-premium models.
The remaining 200 cars are premium models made specifically for Gran Turismo 5, featuring detailed interior and modelled underbodies that will be visible thanks to cars being able to flip and roll.
As confirmed before, Gran Turismo 5 will feature several NASCAR cars and tracks, the title will also include the NASCAR-specific rules such as pace cars, restarts and such. The NASCAR cars will have the most extensive damage model as cars can be smashed into small pieces.
Polyphony Digital has also revealed a feature-rich online mode that will include personal blogs, messaging and more. For more info, check out Eurogamers’ excellent article. To round things out, you can find two new HD videos of the E3 demo below, showing the Rome street circuit and the Circuit de la Sarthe in action.
Gran Turismo 5 will be bringing 1000 cars and over 60 tracks to the Playstation 3, including new features such as damage, weather and day/night effects. GT5 will be one of the first six Playstation 3 games to be available in 3D. The title will be out on November 2nd in the North & Latin America, release dates for Europe and Japan have not been confirmed yet.
* Polyphony Digital is working on reducing load times and is still tweaking graphics ahead of the November release date.
* The game has nearly filled all of the space available on Blu-Ray disc.
* You’ll have the option to synchronize the game’s time of day with the track’s current local time.
* The crowds will be dynamic, so there will be more tents, cars, and motorhomes at longer races.
* Yamauchi admits his team may have “actually gone too far in modeling some of this detail” and suggested it might be “more suited to the next generation of PlayStation.”
* Both high and low-beam headlights will be included, so you can flash slower cars as you’re about to pass them. All lights will illuminate dirt, smoke, or other debris in the air.
* NASCAR insisted that all of their series’ cars be playable on all circuits in the game.
* It was previously mentioned that only 9 NASCAR cars will be included, but this was incorrect. There are simply 9 cars in the E3 2010 demo, but “many more” are coming.
* With the exception of profanity, all of the Nurburgring’s graffiti has been re-created, just as it is in real life. According to Kotaku, they will attempt to keep the graffiti up-to-date before the game is shipped.
* Players will be able to maintain an online profile to share and watch friend’s progress and statistics.
* All cars (including standard models) will accumulate dirt and will have functional horns.
* All cars will have functioning reverse lights.
* More information will be revealed at Gamescom in Germany on August 18-22.
* More Formula 1 teams will bring their cars to the game, in addition to Ferrari.
The mystery regarding the question whether or not the 800 standard cars will have a cockpit view or not is still not solved, all media outlets stick by the wording that only the premium cars will have fully-modelled interior.
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